package game.constant;

public abstract class DefaultValues {
    //player
    public static final float PLAYER_MASS = 75f;
    public static final float PLAYER_RADIUS = 0.381f;
    public static final float PLAYER_HEIGHT = 1.8f;
    public static final float PLAYER_STEP_HEIGHT = 0.1f;
    public static final float PLAYER_WALK_SPEED = 3f; //this*60/100 = speed in m/s
    public static final float PLAYER_RUN_SPEED = 6f;
    public static final float PLAYER_SPRINT_SPEED = 10.5f;
}
